Asgard’s Wrath, set to release exclusively for the Oculus Rift in October, recently announced it’s release date as well as some of the specs players can expect for the game. Some of the information is promising, such as the expected 30 hours of gameplay, but that also comes with the deficit of the game’s enormous file size.
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Clocking in at a whopping 121.08 GB, Asgard’s Wrath is one of the largest installs out there. Most AAA games generally sit around 60 to 80 GB, although file size isn’t necessarily an indication of quality or game length, but is usual more of an indication of texture quality and the overall amount of audio and video files within the game. Similar file size issues have come up with games like Destiny, when the year 2 expansion came with all new audio files to replace all of the Ghost’s dialogue (due to a voice actor change).
While it’s not uncommon for a AAA title to have a fairly large file size, 121 GB is nearly unprecedented for a games initial release without patches and DLC, especially when considering that most VR games rarely reach above 10 GB. However, both the file size and the expected length of the game are equally impressive for a VR-exclusive title, with most games relying on replayability for extending retention time as opposed to extensive amounts of content. Needless to say, the vastness of Asgard’s Wrath is a groundbreaking development for the Oculus Rift’s growing lineup.
It’s entirely possible that Asgard’s Wrath is the beginning of a new renaissance for VR gaming, where instead of converting massive titles, such as Skyrim and Resident Evil 7, games of those scale can be made specifically for VR. This will allow developers to better utilize the medium to its fullest extent without having to work around the limits of the more traditional applications of the medium. Depending on the relative success of Asgard’s Wrath, VR may finally be taking it’s long awaited steps into mainstream gaming, as opposed to its current placement as a niche market for gimmicks and smaller art pieces.
However, this could easily turn out to all be an issue of a relatively small company not being able to properly compress their data, or writing overly redundant coding. The answer will be clear once the store is ready to down load in October.
Asgard’s Wrath will be available on October 10th, exclusively for the Oculus Rift.
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Source: UploadVR